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  • All Journeys Begin Somewhere...

    It was nice to arrive back at the House of 1,000 Candles just 4 short nights since my Time Under the Stars... I guess I cut quite the striking figure in my new leathers and fine blades; Alexi almost didn't recognize me. Being back was a short lived …

  • Some time before night fall

    Wow, out here the hits just keep coming. A few hours after the bandits, we encountered a nest of spiders camped out along the same side of the road. My guess is the bandits had been camped out here to lay their ambush for a little while, else the …

  • Into the Graveyard

    We got to the graveyard later that afternoon. Nothing was readily seen as we approached so we entered and began to explore its depths. We soon spotted, in a deeper section amongst stones marking the deceased from one of the battles of the Crusades, some …

  • Night Falls...Day Breaks

    Change of plans.... We camped between the houses, such that we could observe all of them. It was figured that this would improve out chances of noticing evening happenings. We broke up into two watches instead of three and settled down for the night. …

  • Scattered thoughts

    It is hard to write when one is not used to detailing ones thoughts. The rigors of life outside the temple are many and pull at you in all directions. Where was I...ah yes, being hunted... Turns out we were being hunted, by Dire Wolves... thought …

  • Trials of Night: A Chance to Catch Ones Breath

    Catching my breath for a moment.... A lot has happened since the last night passed. The night faded to day as one might expect, we awoke amongst the farm houses we've been investigating. We scoured the area [[:hrafn | Hrafn]] believe the ethereal …

  • Stop - Rince - Repeat: Trials Continue

    Upon the strength of ones compatriots... Three more trials and I will confess that the biggest lesson we learn from these trials may be that our combined efforts can be greater than the sum of our individual contributions. It's more than just to know …

  • Main Page

    h3. In-game stuff * General information about [[The World]]. * Some local (relatively) [[setting basics]]. * List of [[Locations of Note | locations of note]] * [[Astronomy]]. * Notes on [[Deities and churches]]. * Some disjoint notes on the [[ …

  • character creation

    FYI: The [[Party roster]] as it stands now. Assume character creation follows the rulebooks as written unless modified by something in this wiki. For the first set of characters almost any race from any current 4E sourcebook is legal, provided it …

  • playable races

    For the moment this page lists forbidden races. Anything not listed here that has stats for use as a PC is good. After game start this page will be modified to list only currently legal races (should a PC die or otherwise need to be replaced). h4. …

  • house rules

    Quests: * Major and minor quests presented to the PCs will be given to the players on index cards, one card per quest. Hopefully this will help people track what they've agreed to do and for whom, as I intend some quests to be nonlinear/interwoven with …

  • hex conversion

    _The current incarnation of this campaign will NOT be using these hex conversion rules. This page is still here in case I decide to go back to it in the future._ This game uses a hex mat for combat instead of the standard square grid. This has …

  • setting basics

    All starting player characters are en route to the city of [[Rejksburg]]. This is the only outpost of civilization for a week in any direction. Once upon a time there were other smaller settlements nearby, but they have been swallowed up by the ravages …

  • Rejksburg

    Population: xx,xxx Demographics: * 79% Human * 10% Warforged * 5% 1/2 Orc * 2% Dwarf * 1% Elf * 3% Halfling * 2% Other Rejksburg is the last surviving waytown on the road between [[Donistun]] to the west and [[Karsinne]] to the east. …

  • Hordelands

    This rich region once supported a large number of goblinoid tribes. Normally fiercely independant of each other, every now and then a powerful leader could unite many or all of the tribes for a time, during which they were a threat at least equivalent to …

  • Party roster

    The players have collectively decided to play a religious group, worshipping the Raven Queen, sent to Rejksburg from the west (toward the heart of the old empire). As a benefit to making a group rather than a collection of individuals, the party gets a …

  • disallowed character options

    * Sorceror-king pact warlock * Dragonmarks or anything relating to them * Anything requiring or related to arcane defiling * Backgrounds from any tab other than 'general' * Fortune cards, as well as any powers or effects related to them * Halaster's …

  • to-do list

    This is a list of reminders to myself regarding work that needs to be done. Players shouldn't need to reference this list at all, but it's publicly viewable because there's no secrets here and some people might like to know what I'm working on. …

  • Deities and churches

    The campaign will use the standard 4E deities. They are unchanged from as presented in the books except as listed here. Due to the alignment changes used in the campaign many deities have a different alignment than is listed for them in the books. …

  • PC questionaire

    I would like answers to all of these questions prior to game start. Feel free to copy this to a new wiki page and add your answers, or send them to me via email. # Why do you choose to adventure, compared to the safer alternatives? # What did you do …

  • Laws of Rejksburg

    Here are the current listed crimes, broadly broken down by severity. While these are the rankings of crimes written into city law magistrates have fairly wide leeway to alter the sentence beyond these listings or invent new law to accommodate unforseen …

  • Rejksburg arena

    The arena is a relatively recent addition to Rejksburg law and entertainment. Convicted criminals may be sentenced to a term in the arena, typically measured in a number of combats to be survived. Other combatants can include captured beasts, other …

  • GM style

    This was written for the earlier version of the campaign, where roughly half the players hadn't played in one of my games before. You can read it or not. I don't think any of this will be a surprise to those of you who've been in my campaigns before. …

  • OOC quests

    This is basically my way of pawning off some of the world-building onto interested players, and rewarding them for taking me up on it. When I want help adding to the campaign experience that doesn't involve what you do at the game table I will post it …

  • Rejksburg temples

    Religion in Rejksburg is dominated by two major temples. The Temple of the Black Star is devoted to the Raven Queen. It is inarguably the most impressive structure in the city. It's front takes up the entire eastern side of the central square, and …

  • suggestion box

    Use this space to add any suggestions or hopes for the campaign - in a place the DM can't easily forget about them.

  • Delian Empire

    A strong empire that dominated the northeast section of the continent for 100's of years. Its last significant contribution was a crusade that cleaned out the [[Hordelands]]. The empire fell apart due to internal struggles shortly after the death of …

  • Donistun

    Population: xx,xxx Demographics: * xx% Human * x% Other The easternmost city-state in the kingdom of [[Pasadyl]]. It's roughly 200 miles west of [[Rejksburg]] ((Available for [[OOC quests | OOC Quest]]))

  • Pasadyl

    The easternmost kingdom that was part of the [[Delian Empire]]. While it technically survived the fall of the empire, nowadays it exists more as lines on a map than as a political entity. Its royal line survived the political implosion of the empire, …

  • Lysental

    Population: xx,xxx Demographics: * xx% Human * x% Other A barony on the [[Ocean of Frozen Tears]]. ((Available for OOC Quest))

  • Mault

    [[File:456082 | class=media-item-align-right | 302x312px | Mault4.png]] Population: xx,xxx Demographics: * xx% Human * x% Other A barony on the [[Ocean of Frozen Tears]]. It has the only useable port in [[Pasadyl]], though ship travel in/out of …

  • Trepel

    Population: xx,xxx Demographics: * xx% Human * x% Other A barony on the [[Ocean of Frozen Tears]]. ((Available for [[OOC quests | OOC Quest]]))

  • Anterlon

    Population: xx,xxx Demographics: * xx% Human * x% Other A barony on the [[Ocean of Frozen Tears]] and [[Lake Monecetlyn]]. ((Available for [[OOC quests | OOC Quest]]))

  • Griven

    Population: xx,xxx Demographics: * xx% Human * x% Other A barony bordering the [[Mistwood]]. (writeup for this barony is underway; not available for the OOC Major Quest)

  • Breun

    Population: xx,xxx Demographics: * xx% Human * x% Other A barony bordering the [[Mistwood]]. ((Available for [[OOC quests | OOC Quest]]))

  • Sherek

    Population: xx,xxx Demographics: * xx% Human * x% Other A barony bordering the [[Mistwood]]. ((Available for [[OOC quests | OOC Quest]]))

  • Ulteron

    Population: xx,xxx Demographics: * xx% Human * x% Other A barony bordering the [[Tarneth Mountains]]. It controls the only good pass from the kingdom of [[Pasadyl]] into the [[Blighted Lands]]. ((Available for [[OOC quests | OOC Quest]]))

  • Blauster

    Population: xx,xxx Demographics: * xx% Human * x% Other A barony bordering the [[Tarneth Mountains]]. ((Available for [[OOC quests | OOC Quest]]))

  • Volta

    Population: xx,xxx Demographics: * xx% Human * x% Other A barony bordering [[Lake Monecetlyn]]. ((Available for [[OOC quests | OOC Quest]]))

  • Fomalhaun

    Population: xx,xxx Demographics: * xx% Human * x% Other A barony bordering [[Lake Monecetlyn]]. ((Available for [[OOC quests | OOC Quest]]))

  • Vryloka

    There are no mechanical changes to Vryloka for this world. What *is* different is their age. Vryloka are a very recent creation - the race is probably younger than most PCs, though nobody's really sure when the first were created. PCs can be Vryloka …

  • Raven Queen orders

    h5. Order of the Shrouded Eye An order within the greater church primarily focused on the Raven Queen's role as arbiter of fate. h5. Order of the Black Feather An order of travelling monks (mostly) who see it as their mission to tend to the dying …

  • Erathis orders

    h5. Outreach Angels An order within the church that preaches that the best way to advance civilization is by tending to the needy within existing settlements. They do most of the church's charity work, oversee numerous orphanages, and are typically …

  • Proxita

    A city state at the heart of the Kingdom of [[Pasadyl]]. ((Not available for OOC quest; GM purview))

  • Timeline

    1117 - the current year 1113 - the end of the dwarf/warforged war 1110 - dwarf/warforged conflict escalates to war 1102 - start of dwarf/warforged conflict 1042 - death of emperor [[:rienard-lancard]]; collapse of the [[Delian Empire]] 1041 - …

  • The World

    World's name: Alorea An Alorean day is approximately the same duration as an Earth day, roughly 24 hours. An Alorean year is slightly longer than an Earth year, lasting exactly 400 days. There are eight months of 50 days each, correlating to the …

  • Astronomy

    Alorea has a single sun about which it revolves. Two moons revolve around it. Breaker is the larger of the two moons. It is a uniform blue in color and has a noticeably elliptical orbit which happens to be in step with Alorea's orbit around the sun, …

  • Vecna orders

    Vecna has Moon as a domain as well as his usual domains, due to his association with The Eye.

  • The Ocean of Frozen Tears

    The Ocean of Frozen Tears is navigable... for between half and 3/4 of the year, depending on the year and the captain. It rarely actually freezes solid (it's not quite arctic), but good harbors are scarce (there's only one in the baronies). A …

  • Locations of Note

    Collected here to make finding links to locations easier: *Kingdom of [[Pasadyl | Pasadyl]]*:       City State of [[Rejksburg | Rejksburg]]       Capital City [[Proxita | Proxita]]     …

  • Technology

    In general, science and technology is about where we all expect it to be for generic D&D 4E. There is nothing particularly added to or removed from the equipment generally available in standard sourcebooks. Some random specific clarifications are …

  • Prophecies

    They come, those benighted stewards of Eliothos. On the fourth majority of Kalsun's fall Leraux's Folly rebirths the Gilded Ones. Where once stood false allies, Evermore shall stand ash. The forge of the soulstealers grows dim, And the Children of …

  • Monique Iron Raven

    Monique (the) Iron Raven: Monique was born to unassuming parents in an unassuming town or the edges of Devonshire. It was a happy lifeā€¦a simple life. That life all changes when I was not yet four winders. I woke from a most surreal dream, or …

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